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Chill
Designer Lou Prosperi, Dave Webb, John Wick, Jess Heinig
Publisher Pacesetter Ltd, Mayfair Games
Publication date 1984 (Pacesetter Ltd), 1994 (Mayfair Games)
Genre(s) Horror
System Percentile based (d100)
Chill RPG

Chill cover, Pacesetter Edition

Maychill

Chill cover, Mayfair Edition

Chill is a role-playing game that captures the feel of 20th-century horror films.[1] Players take on the role of envoys,[2] members of a secret organization known as S.A.V.E. that tracks down and eliminates evil in the world.

SettingEdit

Chill is a horror role-playing game inspired by Shelley, Stoker, and Poe, where usual foes are vampires, werewolves, mummies, ghosts, goblins, and ghouls.[3] Players take on the role of envoys,[2] members of a secret organization known as S.A.V.E. that tracks down and eliminates evil in the world.

EditionsEdit

The game was originally produced by a company called Pacesetter Ltd.[1] Once Pacesetter ceased operations in 1986, Chill was bought in 1990 by Mayfair Games. At Mayfair, the game was published until 1993, when the executives of the company decided to no longer publish RPGs and instead focus on board games.

A total of 23 official modules (adventure packs and rules companions) were released by Chill's publishers between 1984 and 1993. Chill and some modules were translated into Swedish and published under the name Chock between 1985 and 1987 by Target Games.

Several years ago a third edition was announced by Other World Creations[4] but never was released.

ReceptionEdit

Receiving 7 out of 10, the game received a mixed review in issue 61 of White Dwarf magazine. The gameplay was felt to be fairly slow and lacking in scares; furthermore, Chill's significance was lessened as Call of Cthulhu had already paved the way for horror-based role-playing games.[5]

S.A.V.E.Edit

In Chill, S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) is a secret society that is dedicated to protecting innocents from the creatures of the Unknown.[6] Agents of SAVE are called envoys.[1]

ProductsEdit

Numerous products were published for the first two editions of Chill.

Pacesetter editionEdit

  • Chill: Adventures into the Unknown (box set)

Game toolsEdit

  • Chill Master's Screen (included Castle Dracula scenario)

Sourcebooks and scenariosEdit

Mayfair editionEdit

  • Chill Core Rulebook

Game toolsEdit

  • Chill Accessory Pack

Sourcebooks and scenariosEdit

  • Apparitions (sourcebook)
  • The Beast Within (sourcebook with scenario)
  • Chill Companion (sourcebook)
  • Horrors of North America (sourcebook)
  • Lycanthropes (sourcebook)
  • Things (sourcebook)
  • Undead & Buried (scenario)
  • Unknown Providence: SAVE in New England (scenario)
  • Vampires (sourcebook)
  • Veil of Flesh (scenario)
  • Voodoo (sourcebook)


Growling Door Games editionEdit

  • Chill 3rd Edition Core Rulebook

FictionEdit

  • Chilled to the Bone - anthology of short stories

Chill board gameEdit

ReferencesEdit

  1. 1.0 1.1 1.2 "Chill (Review)". RPGnet. 2002. http://www.rpg.net/news+reviews/reviews/rev_6099.html. Retrieved 2007-10-06. 
  2. 2.0 2.1 Epperson, Jerry (October, 1984). "Horribly Simple to Learn". Dragon Magazine IX (5 (#90)): 62–63. ISSN 0279-6848 
  3. RPG Archive: Chill
  4. Other World Creations News
  5. McLellan, Angus (January 1985). "Open Box: Dungeon Modules" (review). White Dwarf (Games Workshop) (Issue 61): 9–10. ISSN 0265-8712. 
  6. Melton, Gordon (1994). The Vampire Book: The Encyclopedia of the Undead (1st ed.). Detroit, MI: Visible Ink Press. pp. 852. ISBN 0-8103-2295-1. http://www.visibleink.com/title.php?id=41. 

External linksEdit

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