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Battle Spirits Trading Card Game

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Battle Spirits Trading Card Game
Designer Mike Elliott
Publisher Bandai
Players 2
Age range 10+
Playing time Approx 20 min
Random chance Some
Skills required Card playing
Arithmetic
Basic Reading Ability
Strategy

The Battle Spirits Trading Card Game is a two-player collectible card game (CCG) jointly developed by Bandai and Sunrise, Inc. The card game is part of the Battle Spirits franchise which also includes several anime series, manga serializations and other merchandise like toys and video games.

The game was released in Japan in September 2008, where it quickly became one of the top selling trading card games of the year.[1] Due to this popularity, it was released in the United States by Bandai of America on August 14, 2009.

Bandai provides massive organized play support for the game in both the US and Japan. In the United States and Canada hobby retailers can sign up to receive bi-monthly kits to support weekly tournaments with prizes ranging from promotional cards to deck boxes and highly coveted play mats. A new booster set is typically released once every three months.

GameplayEdit

In Battle Spirits the game uses gems known as 'core' for its resource system. The players use cores to summon spirits and spells which they use to defeat their opponent. Players start out with a hand of four cards from their 40 card deck, four cores in their reserve and five life. When a player's life and/or deck have been depleted they lose the game.

Card TypesEdit

  • Spirits: Spirits are summoned mainly to attack the opponent and reduce their life but are also used to protect your own life.
  • Spells: Players use spells to change the game field environment by causing a variety of different effects from providing BP (Battle Point) boosts to drawing more cards. They can drastically change the pace of the game.
  • Nexus: The places of the Battle Spirits world that give your spirits special power are called “nexuses”.Players use them to change the field and gain an advantage over their opponents.
  • Brave: A fourth type of card introduced about two years into the Japanese game's life. They act like other Spirits, but can be 'Braved' onto other Spirits, combining effects and attributes.

Card RarityEdit

The card rarity in Battle Spirits goes as follows:

  • Common:
  • Uncommon:
  • Rare: In the US version, they are all foiled cards except for starter rares.
  • Master Rare: Foiled cards, much like rares
  • X Rare: Special foil with an X in the effect box background. They typically feature much more powerful effects than other tiers of rarity.

The Six ColorsEdit

The Battle Spirits world is set with six colors; Ruby (Red), Emerald (Green), Amethyst (Purple), Diamond (White), Sapphire (Blue), and Topaz (Yellow). Each color stems from a different variety of precious gem.

  • Red: Red cards are mainly aggressive and have many effects that are activated when the player is attacking. Red also have many destructive effects that change the game situation drastically. One of the typical cards is “Flame Tempest”. It destroys all spirits with 3000BP or less.
  • Green: Green cards have comparatively cheap costs and high BP for their costs. They are good at generating cores in which they can give a player an early resource advantage in the game.
  • Purple: Purple cards are good at causing pain to your opponent outside of the battle. Purple is notorious for effects that play with the core layout of their opponent, like removing core from opposing Spirits in an attempt to deplete them. They also have many draw cards. One of the typical cards is “The Shackles of Doom”. It prohibits spirits with only 1 core on them from attacking or blocking. It stalls the game and gives you enough time to draw a killer card.
  • White: White cards are mainly defensive and many have effects that activate when they block. Even when you have less spirits than your opponent does, white spirits will protect your Life with their strong defensive power. One of the typical cards is “Pure Elixir”. It refreshes all of your exhausted spirits. Even if your spirits are all exhausted from the last attacks, they are now ready to block your opponent’s attacks once again.
  • Blue: Blue cards are gladiators and other powerful warriors that have trained hard to achieve the next level of power. They mainly have the power to mill your opponents deck. The "Stone-statue" is a great example of this type of effect because just by playing him you send the top card of the opponents deck to the trash zone.
  • Yellow: Yellow cards may look weak compared to some other spirits when looking at things like cost and BP but have amazing effects that give you a powerful advantage when it comes to spells. Yellow is great at working with other colors to boost the power of their spells and allows you to change the outcome of a game no matter how much stronger the opponent may seem. One of the many ways that yellow helps you is with the card “Trickster” by allowing you to reuse a spell card you've already played.

Card MechanicsEdit

There are spirits with keywords that help identify a spirits effect.

  • Rage: Spirits with Rage have the effect texts as follow, if an effect gives a spirit Rage, it gets the following text:(When Attacks):Your Opponent must block if possible. This effect is in Red.
  • Windstorm X: Spirits with Windstorm have the effect texts as follow, if an effect gives a spirit Windstorm X, it gets the following text: (During Your Battle Phase): Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.
  • Brilliance: Spirits with Brilliance have the effect texts as follow, if an effect gives a spirit Brilliance, it gets the following text: (During Your Battle Phase): While this spirit is battling, each time you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.
  • Crush: Spirits with Crush have the effect texts listed as follow, if an effect gives a spirit Crush, it gets the following text:(When Attacks): Move cards from the top of your opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.
  • Curse: Spirits with Curse have the effect texts listed as follow, If an effect gives a spirit Curse, it gets the following text: (During Your Battle Phase): If this spirit is blocked, destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.
  • Immunity: Spirits with Immunity: X have the effect texts listed as follow, If an effect gives a spirit Immunity: X, it gets the following text:(Permanent): This spirit is unaffected by the effects of cards your opponent controls with the listed color(s) X. This effect is in white.
  • High Speed: Spirits with High Speed have the effect texts listed as follow, If an effect gives a spirit High Speed, it gets the following text: (Flash Step): This spirit may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.
  • Evolution: Spirits with Evolution have the effect texts listed as follow, If an effect gives a spirit Evolution, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit. This effect is in red.

Set Releases (In Order)Edit

A player must have at least 40 cards in their deck. Players can purchase booster packs to increase the number of cards they have. Expansions are sets of cards that build upon the foundation laid out by the base set, the original set of cards released.

  • BS-01 Call of the Core (released 08/14/09): The base set that introduced the original four colors Red, Purple, Green and White.
  • BS-02 Rise of the Angels (released 11/13/09): This set introduces the new color Yellow as well help additional support for the original four colors.
  • BS-03 Scars of Battle (released 02/05/10): This set introduced the next new color Blue, completing the six colors of Battle Spirits so far.
  • BS-04 Ascension of Dragons (released 05/07/10): This set focuses on dragons and the new two gem spirits that if they were to do damage they would take two life instead of one. Unlike the previous 3 US sets, it contained not only cards from Japanese series 4, but around half of series 5 as well.
  • BS-05 Dawn of the Ancients:(released 09/10/2010): This set introduced two new effects key words; Rage and Windstorm. This set contain the rest of set 5 and half of the Japanese set 6.

There are currently a total of twelve expansions available in Japan as well as numerous decks, special sets and promotional cards.

CriticismEdit

Many have claimed that the game is very similar to the Wizards of the Coast card game Duel Masters Trading Card Game, and that this is because both games were designed by former Wizards of the Coast employee Michael Elliott. Similarities include:

  • The card colours are similar to those of the civilization colours in Duel Masters.
  • The designs of the cards (e.g. fire dragons and horrific dark creatures) are very similar.
  • The core system is similar in style to the mana system of Duel Masters.
  • In Duel Masters players start with 5 shields and in Battle Spirits players start with 5 lives.

Medias Edit

Anime Edit

ReferencesEdit

  1. "Bandai Brings ‘Battle Spirits TCG’ to U.S.". 2009-03-09. http://www.icv2.com/articles/news/14472.html. 

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